Hello MVPs! This patch accompanies our change to grant players additional Battle Pass XP for daily missions and PvE Rifts completion. We are also planning a larger balance patch, targeting delivery in the near future. But for now, we are continuing to address feedback and hotfix issues as they arise.
After collecting a ton of data, we’re happy to share that our disconnect rates have been dramatically reduced on all platforms including XB1 and PS4.
With the patch that went out earlier today, we fixed an issue where the game was incorrectly treating a long loading screen as a network timeout. We believe this was causing the high disconnect rates on PS4 and XB1. We have been monitoring and believe the patch has dramatically lowered disconnect rates on PS4 and XB1. Please let us know if this has improved for you!
Thanks to everyone who reported this issue and provided additional data – keep your reports coming!
Below you will find our most recent adjustments for both the 1.1.3 and 1.1.4 hotfixes.
General
- The previous hotfix (1.1.3) addressed an issue where the input buffer was longer than expected and led to unintentionally buffered inputs.
Characters
Legend:
+ = Buff
– = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Banana Guard
- Emotes
- * Fixed an issue where certain emotes would remove attack recovery
Harley Quinn
- Emotes
- * Fixed an issue where certain emotes would remove attack recovery
Iron Giant
- Ground Side Special
- – Iron Giant can no longer jump while holding an enemy
- – Iron Giant can no longer use his up special attack while holding an enemy
- – Iron Giant can no longer walk off ledges while holding an enemy
- Air/Ground Neutral Special
- * Fixed an issue where Iron Giant could cancel hitstun if knocked back during this attack
- Air/Ground Up Special
- * Fixed an issue where Iron Giant could cancel hitstun if knocked back during this attack
Reindog
- Ground Side Attack 1
- – Jump branch window delayed 3 frames
Rick
- Emotes
- * Fixed an issue where certain emotes would remove attack recovery
Shaggy
- Air Neutral Attack
- ~ Reverted from 1.1.1 Base Knockback decreased to 1300 from 1700
- ~ Reverted from 1.1.1 Knockback Scaling decreased to 13 from 14
- ~ Reverted from 1.1.1 Knockback Angle is more downwards
- ~ Reverted from 1.1.1 On-Hit cancel window faster by 10 frames