1.2.3 Patch Notes

By Player First Games
29 Aug 2024

General  

  • All fighters are now available for play in local play game modes  
  • In Ranked modes, players will no longer be matched where there is a difference of more than 2 full tiers in Rank.  For 2v2, parties of 2 will be matched based on the higher ranked player in the party.
  • In Platinum, Diamond, and Master tiers RP loss is capped at -19.
  • If you haven’t played a character recently, your win/loss streak will be reset for the purpose of matchmaking. This applies to both Ranked and Unranked modes.

General Combat 

With the Ground Bounce Auto-Tech system now in place, we’re able to start bringing back more ground bounces and improve combo routes and approach options. This is the beginning of this effort. 

  • Air Down and Air Down-Forward Dodges will now more reliably land on platforms 
  • Certain air attacks now maintain less momentum when executed as part of a dodge off of a platform 

General Bugfixes 

  • Fixed an issue where controller rumble was not properly playing 
  • Fixed an issue where the Marceline Ringout was disabled 
  • Fixed an issue where Voice Lines were not playing for some characters 

Rifts 

Rift Updates 

  • “In The Shadows” gem is now re-enabled 
  • Fixed issues with the camera preventing progression during the co-op golf mini-game 

Characters 

Legend: 

+ = Buff 
= Nerf 
~ = Change 
* = Bugfix 
Note: Attacks callouts reference default controls. 

Agent Smith 

  • Ground Up Attack 
    • + On-hit cancel window advanced 2 frames 
  • Air Up Attack 
    • + Repeat-move lockout reduced to 13 frames from 18 frames 
  • Air Neutral Special 
    • + Start-up window before charge reduced 4 frames 

Beetlejuice 

  • Ground Dash Attack 
    • + Knockback scaling increased to 20 from 18 
    • + Damage increased to 9 from 8 
  • Ground Side Attack 2 
    • + On-hit cancel window advanced 1 frame 
    • – Hitstun reduced 
  • Ground Side Attack 3 
    • + Start-up window reduced 3 frames 
  • Ground Down Attack 
    • + Start-up window before charge reduced 4 frames 
  • Ground Up Attack 
    • + On-hit cancel window advanced 5 frames 
    • ~ Hitbox updated to better match the fist on up attack 
  • Air Side Attack 
    • + Damage increased to 8 from 7 
    • + Knockback scaling increased to 15 from 13.5 
  • Air Up Attack 
    • + Damage increased to 7 from 6 
    • + Knockback scaling increased to 9 from 8 
  • Ground Down Special 
    • * Fixed an issue where the bomb visuals would stay on screen if the ground disappeared underneath Beetlejuice 
  • Air Side Special 
    • + Sour Spot Hitbox Damage increased to 7 from 5  
    • – Sour Spot Hitbox Knockback reduced to 2650 from 2800 
    • + Knockback Scaling to 15 from 9 

Garnet 

  • “Marker” Perk 
    • ~ Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arena  

Jake 

  • Air/Ground Side Special 
    • * Fixed an issue where Jake wouldn’t look like he was running while moving as a horse 

LeBron 

  • Air Down Attack (Basketball and No Basketball Versions) 
    • + Now allows fast-fall during attack start-up 
  • Air Neutral Attack 
    • ~ More upward aerial momentum is maintained on attack start-up   

Morty 

This is a revert to the Air Side Attack 1 changes from patch 1.2.0. This should make the Air Side Attack more reliable connecting into Air Side Attack 2 and it should bring back its ground bounce properties due to the knockback angle popping up less. 

  • Air Side Attack 1 
    • – Knockback reduced to 1000 from 1300 
    • – Knockback scaling reduced to 5 from 6 
    • + Knockback angle made more horizontal allows for more ground bouncing 
  • Air Down Attack 
    • + Hitbox start-up time advanced 1 frame; Hitbox active duration increased 1 frame 
    • ~ Visual effects now better match attack properties 
  • Ground Up Attack 
    • + Gun tip Hitbox damage increased to 6 from 1 
    • + Knockback increased to 1350 from 750 

Reindog 

  • Ground Side Attack 1 
    • – Hitstun reduced 
  • Air Side Attack 
    • + Knockback made more downwards to allow ground bounce combos 
  • Air Neutral Attack 
    • + Projectile start-up time reduced 1 frame 

Shaggy 

  • Rage Air Side Special 
    • * Fixed an issue where this attack was breaking armor unintentionally 

Taz 

  • Dodge Land 
    • * Fixed an issue where Taz’s dodge land would not slide off of platforms

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