General
- All fighters are now available for play in local play game modes
- In Ranked modes, players will no longer be matched where there is a difference of more than 2 full tiers in Rank. For 2v2, parties of 2 will be matched based on the higher ranked player in the party.
- In Platinum, Diamond, and Master tiers RP loss is capped at -19.
- If you haven’t played a character recently, your win/loss streak will be reset for the purpose of matchmaking. This applies to both Ranked and Unranked modes.
General Combat
With the Ground Bounce Auto-Tech system now in place, we’re able to start bringing back more ground bounces and improve combo routes and approach options. This is the beginning of this effort.
- Air Down and Air Down-Forward Dodges will now more reliably land on platforms
- Certain air attacks now maintain less momentum when executed as part of a dodge off of a platform
General Bugfixes
- Fixed an issue where controller rumble was not properly playing
- Fixed an issue where the Marceline Ringout was disabled
- Fixed an issue where Voice Lines were not playing for some characters
Rifts
Rift Updates
- “In The Shadows” gem is now re-enabled
- Fixed issues with the camera preventing progression during the co-op golf mini-game
Characters
Legend:
+ = Buff
– = Nerf
~ = Change
* = Bugfix
Note: Attacks callouts reference default controls.
Agent Smith
- Ground Up Attack
- + On-hit cancel window advanced 2 frames
- Air Up Attack
- + Repeat-move lockout reduced to 13 frames from 18 frames
- Air Neutral Special
- + Start-up window before charge reduced 4 frames
Beetlejuice
- Ground Dash Attack
- + Knockback scaling increased to 20 from 18
- + Damage increased to 9 from 8
- Ground Side Attack 2
- + On-hit cancel window advanced 1 frame
- – Hitstun reduced
- Ground Side Attack 3
- + Start-up window reduced 3 frames
- Ground Down Attack
- + Start-up window before charge reduced 4 frames
- Ground Up Attack
- + On-hit cancel window advanced 5 frames
- ~ Hitbox updated to better match the fist on up attack
- Air Side Attack
- + Damage increased to 8 from 7
- + Knockback scaling increased to 15 from 13.5
- Air Up Attack
- + Damage increased to 7 from 6
- + Knockback scaling increased to 9 from 8
- Ground Down Special
- * Fixed an issue where the bomb visuals would stay on screen if the ground disappeared underneath Beetlejuice
- Air Side Special
- + Sour Spot Hitbox Damage increased to 7 from 5
- – Sour Spot Hitbox Knockback reduced to 2650 from 2800
- + Knockback Scaling to 15 from 9
Garnet
- “Marker” Perk
- ~ Gauntlets no longer spawn a star if the gauntlets are too close to the edge of the arena
Jake
- Air/Ground Side Special
- * Fixed an issue where Jake wouldn’t look like he was running while moving as a horse
LeBron
- Air Down Attack (Basketball and No Basketball Versions)
- + Now allows fast-fall during attack start-up
- Air Neutral Attack
- ~ More upward aerial momentum is maintained on attack start-up
Morty
This is a revert to the Air Side Attack 1 changes from patch 1.2.0. This should make the Air Side Attack more reliable connecting into Air Side Attack 2 and it should bring back its ground bounce properties due to the knockback angle popping up less.
- Air Side Attack 1
- – Knockback reduced to 1000 from 1300
- – Knockback scaling reduced to 5 from 6
- + Knockback angle made more horizontal allows for more ground bouncing
- Air Down Attack
- + Hitbox start-up time advanced 1 frame; Hitbox active duration increased 1 frame
- ~ Visual effects now better match attack properties
- Ground Up Attack
- + Gun tip Hitbox damage increased to 6 from 1
- + Knockback increased to 1350 from 750
Reindog
- Ground Side Attack 1
- Air Side Attack
- + Knockback made more downwards to allow ground bounce combos
- Air Neutral Attack
- + Projectile start-up time reduced 1 frame
Shaggy
- Rage Air Side Special
- * Fixed an issue where this attack was breaking armor unintentionally
Taz
- Dodge Land
- * Fixed an issue where Taz’s dodge land would not slide off of platforms