MultiVersus Developer Series: Welcome Back Rewards, Battle Pass and Economy Changes

By Player First Games
2024年5月21日

Hey there, everyone!  

We hope that you enjoyed our last blog where we highlighted the various changes related to the game’s new Rift’s Mode.  

This week, we’re going to discuss how returning and new players with a linked WB Games Account can earn a variety of in-game rewards. We’ll also touch on updates to the Battle Pass and game economy.  

Free Content – Thank You to the Community 

We have something special for all players who complete the new tutorial… a seven-day reward calendar that will allow you to unlock a new character – Banana Guard from Adventure Time – at launch, for free! If that wasn’t a-peeling enough, if you complete all seven days of this reward calendar, you can also pick up the Lady Banana Guard character variant. We hope everyone has as much fun playing with Banana Guard as the team had designing them. 

Free Content – Returning Open Beta Players 

For our returning players from Open Beta, if you log in to MultiVersus by June 11, you’ll receive access to Season 1 premium Battle Pass for free!  And as part of that you’ll get the Jason Voorhees character from Friday the 13th as your first reward. We’ll talk more about that in a moment. 

Additionally, Open Beta players who return to MultiVersus at any point will receive a special edition Snow Suit Finn commemorative character variant, a special edition Rising Stars ringout, and a special edition Banana Guard announcer pack.   

Battle Pass Updates  

It’s incredibly important for the Battle Pass to be fun and rewarding, and we’ve taken steps to improve the experience.  

First, if you’re a returning player and log in by June 11, you’ll get the Season 1 premium Battle Pass for free.  

We’ve increased the number of high-value items in both the free and premium tiers by adding more ringouts, character variants, taunts, and currency. You can also now earn premium currency (Gleamium) through both tiers, which can be used on many different in-game items, whether it’s for new characters or saving to use towards the next season’s premium Battle Pass.  

For Season 1 at launch, we’ve loaded up the premium tier of the Battle Pass with a lot of great rewards, including a new character – Jason Voorhees (Friday the 13th) – plus more variants, ringouts, taunts, and currency. The premium battle pass also allows you to earn enough Gleamium to get the next premium Battle Pass. And keep in mind, while the new fighter (Jason) is a premium tier reward, returning players who log in by June 11 will get this pass for free, plus he’ll also be available via character tokens or in-game currency when the pass is over. 

Another Battle Pass update is its duration. At launch, the Season 1 Battle Pass will be eight weeks, and the final tier of the pass will be repeatable, so you can keep playing and earning rewards even if you reach the end of it early.  

Currency Updates 

During the Open Beta, players may have acquired Gleamium, character tokens, and Battle Pass tokens – all of these items will still be available at launch and can be used in the same way.  

In the Open Beta, characters tokens were only acquired through the Founder’s Pack and used to unlock characters. When we launch, we will not be offering new character tokens, but if you already have existing character tokens in your inventory, you can still use them to unlock characters.   

Similarly, Battle Pass tokens were used to unlock the premium Battle Pass tier during Open Beta and were also only acquired through the Founder’s Pack. When we launch, we will not be offering new Battle Pass tokens, but if you already have existing Battle Pass tokens in your inventory, you can still use them to unlock the premium Battle Pass tier.   

We are, however, making some adjustments based on learnings from the Open Beta. Specifically, we’ll be introducing new replacement currencies to focus more on specific reward types.  

First, there is Fighter currency, which can be earned in-game and used to obtain fighters. Keep in mind, Fighter currency is different from character tokens, and it cannot be exchanged for character tokens. As we mentioned above, we will not be offering new character tokens. On top of this, you can also try out new characters through our weekly free character rotation, which will work the same way as it did during the Open Beta.  

Next, there is a separate Perk currency, that you can use to get… you guessed it, perks.   

And we’re introducing a Prestige currency, which rewards players for all of the items and cosmetics they collect for their favorite fighters.  

Here’s how Prestige currency works: Each cosmetic item you acquire awards its own Prestige currency value based on type and rarity. Eventually, you’ll use your Prestige currency to unlock Prestige cosmetics, which represent the rarest cosmetics in the game. These items can only be unlocked using Prestige currency. 

When we launch, all returning players will receive an allotment of Prestige currency based on the number of cosmetics they acquired during the Open Beta as a reward for all previous purchases and unlocks. 

Here’s a look at the different currency types available at launch and how to get them: 

You’ll notice that Gold is not included above. That’s because Gold will no longer be available in the game. In its place, we’ll be providing commemorative cosmetics that correlate to a player’s Gold earned during Open Beta. These are exclusive items that can’t be earned any other way. Keep a lookout for them in your inventory. 

Perks Updates 

As a refresher, Perks are powerups that you can attach to characters to give them particular buffs during combat. Following the Open Beta, we found that most players only used a few key Perks while others often went unused. They can be a fun way to spice up gameplay, so we wanted to find a way to make them more valuable to players. In an effort to adjust the system, we removed the old Perks that players rarely used, reworked favorites, and added new Perks that should enhance the gameplay experience. To make this fair for all players, we’ll be resetting all Perks from Open Beta, which provides the opportunity to acquire as few or as many of the new, adjusted Perks as you see fit, it’s up to you.  

As mentioned above, Perks will now be unlocked using the Perk currency, attainable through playing the game, and all players will receive an allotment that correlates to the number of Perks unlocked from the Open Beta.   

So, what does this mean for mastery? Well, mastery tracks for characters will also be changing. To keep everything fair for all players, both player and account mastery tracks will be set to level 1 at launch, giving everyone an opportunity to earn those rewards. Mastery tracks are a great way to give you both short-term and long-term goals when starting out, and ultimately, we want to give all players the chance to earn lots of items.  

We hope that you’re as excited as we are for the launch of MultiVersus on May 28. Please be sure to follow us on Discord and our social channels for the latest news. We’ll be back with more updates soon. Stay tuned! 

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